valkie.dev

        i'm a C/C++ developer specializing in high-performance software and architecture. 
    

some projects i've worked on:

rendering engines: raytracing physically based rendering shadowmapping and other technologies using modern graphic APIs like Vulkan > 1.3 game engines: physics simulation user interface systems profiling and misc. debug methods simulation models for networking video encoding/decoding drivers for custom SoC based HW

personal projects

slvn-tech codeberg repo game engine vulkan cpp17
vdx compiler codeberg repo token-based compiler c (wip)
h264/h265 encoder codeberg repo encoder for h264/5 formats cpp17 (wip)

other

bsky this is only a site for listing projects/technologies i've worked with. i do not respond to professional inquiries made through my personal accounts.